3D Studio Max 4 Tutorial Video

Details

This 3D Studio Max 4 tutorial offers users an cost effective way to master this application it days. Presented using narrated QuickTime videos that work on both PC and Mac platforms. This training CD uses practical examples and easy to follow step by step instructions to convey knowledge and accelerate the learning process, users of this training product will benefit from a degree of clarity and retention that other forms of training fail to match. Most of the tutorials are suitable for beginner to intermediate users.
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3D Studio Max 4 Video Training

Contents

All the topics covered by this 3D Studio Max 4 Training CD are listed below. The blue links are FREE Demos. Suitable for use on PC or MAC.

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QuicktimeInformation on the free demos.
So you can sample the high quality of this training product we have made available the first free chapters for free. On the purchased product the entire listing below is included. Please note the sound and video quality of the free demos has been compressed for faster internet delivery, the audio and video on the purchased CDs is much higher. In order to play the free demos Apple QuickTime 7 or above is needed if required

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Intro to 3ds max 4
 Intro Demo
 Brief Overview of max 4 Demo
 What's new in max 4? Demo

Getting Started
 System Requirements Demo
 Video Settings Demo
 Starting max4 for the 1st Time Demo
 Basic Preference Demo
 Getting to Know max Interface Demo
 Getting to Know Viewports Demo
 Starting a New File Demo
 Adding and Removing Data Demo
 Changing Base Parameters of Objects Demo
 Methods of Place and Selecting Objects in max4 Demo
 Advanced Selection of Objects Demo
 Selection by Name Demo

Pop Menus
 Pop Menu File Demo
 Pop Menu Edit Demo
 Pop Menu Tools Demo
 Pop Menu Group Demo
 Pop Menu Views Demo
 Pop Menu Create Demo
 Pop Menu Modifiers Demo
 Pop Menu Animation Demo
 Pop Menu Graph Editors Demo
 Pop Menu Rendering Demo
 Pop Menu Customize Demo
 Pop Menu Help Demo
Demo


If you purchase the CD all the contents listed below are also included.


Main Tool Bar
Main Tool Bar
Tool Bar Undo and Redo
Select and Link
Unlink Selected
Bind to Space Warp
Select Object
Region Select - Tools
Selection Filter List
Select by Name
Select and Move
Select and Rotate
Select and Uniform Scale
Select and Manipulate
Reference Coordinate System
Use Pivot Point Center
Restrict X;Y;Z;XY;WZ;YZ
Mirror
Spacing Tool
Array
Snapshot
Align to View
Align
Normal Align
Place Highlights
Align to Camera
Named Selection Sets List
Track View
Schematic View
Render Scene
Quick Render (Production)
Quick Render (Draft)
Quick Render (ActiveShade)
Render Type
Render Last

Command Panel
Intro
Create Panel
Modify Panel
Hierarchy Panel
Motion Panel
Motion Panel
Display Panel
Utilities Panel

Viewport Controls
Intro
Smooth and Highlight
Min/Max Toggle
Zoom
Region Zoom
Pan
Arc Rotate
Arc Rotate on Selection/Arc Rotate Sub-Object
Zoom Extents
Zoom Extents All
Zoom Extents Selected/Zoom Extents All Selected
Zoom All
Views
Grid
Degradation Override

Animation Controls
Intro
Play/Stop
Go To Start - Go To End
Previous Frame - Next Frame
Animate
Time Configuration
Key Mode

Status Bar Controls
Intro & 2D Snap; 2.5D Snap; 3D Snap
Angle Snap
Percent Snap
Spinner Snap
Selection Lock Toggle
Coordinate Display
Status Typin

Modeling Using Geometry Standard Primitives
Intro
Box
Sphere
Cylinder
Torus
Teapot
Cone
GeoSphere
Tube
Pyramid
Plane
Creation Method

Modeling using Geometry Extended primitives
Intro
Hedra
Chamfer Box
OilTank
Spindle
Gengon
RingWave
Hose
Torus Knot
Chamfer Cylinder
Capsule
L-Ext
C-Ext
Prism

Modeling Using Shapes Splines
Intro
Line
Circle
Arc
NGon
Text
Section
Rectangle
Ellipse
Donut
Star
NURBS Curves; Point Curve
NURBS Curves; CV Curve

Modeling Using Geometry Compound Objects
Intro
Boolean
Connect
Scatter
Mesher
Terrain
ShapeMerge
Conform
Morph

Geometry Particle Systems
Intro
Spray
Super Spray
Parray
Snow
Blizzard
PCloud

Geometry Patch; Nurbs; Dynamics
Intro
Quad Patch
Tri Patch
NURBS Surface; Point Surface
NURBS Surface; CV Surface
Dynamics Objects; Spring
Dynamics Objects; Damper

Lights and Cameras
Intro
Omni
Target Spot
Target Direct
Free Spot
Free Direct
Target Cameras
Free Cameras

Helpers
Intro
Dummy
Point
Grid
Tape
BoxGizmo
SphereGizmo
CylGizmo
VRML97 Helpers

Space Warps
Intro
Push
Vortex
PBomb
Gravity
Displace
Motor
Drag
Path Follow
Wind
Deflectors intro
POmniFlect
SOmniFlect
UOmniFlect
SDeflector
Deflector
UDeflector

Space Warps Geometric-Deformable; Modifier-Based
Intro
Free-form Deformations Box
Free-form Deformations Cylinder
Wave
Bomb
Ripple
Conform
Intro to Modifier-Based Space Warps
Bend Space Warp
Taper Space Warp
Noise Space Warp
Twist Space Warp
Skew Space Warp
Stretch Space Warp

Systems standard
Intro
Bones
Sunlight
Ring Array
Biped

Basic Modifiers
Intro
Object Parameters
Object Modifier stack
Modifier Types
Parametric modifiers "Bend"
Parametric modifiers "Taper"
Parametric modifiers "twist"
Parametric modifiers "Noise"
Parametric modifiers "Stretch"
Parametric modifiers "Squeeze"
Parametric modifiers "Push"
Parametric modifiers "Relax"
Parametric modifiers "Ripple"
Parametric modifiers "Wave"
Parametric modifiers "Skew"
Parametric modifiers "Slice"
Parametric modifiers "Spherify"
Mesh Editing "Edit Mesh"
Mesh Editing "Tessellate"
Subdivision Surfaces "MeshSmooth"
Animation Modifiers "Melt"
Animation Modifiers "Flex"
UV Coordinate Modifiers "UVW Map"
Free Form Deformations "FFD(box) or FFD(cyl)"

Hierarchy Panel
Intro
Hierarchy panel "Pivot button"
Hierarchy panel "Link Info button"
Hierarchy panel "IK button"

Motion Panel
Intro
Motion Panel "Parameters"
Motion Panel "Trajectories"

Utilities Rollout
Intro
Utilities Rollout "Asset Browser Button"
Utilities rollout "Collapse Button"
Utilities rollout "Color Clipboard Button"
Utilities rollout "Polygon Counter"

First Tutorial - Basic Modeling; Material; Render and Animation
Intro
Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Grouping Standard Primitives
Basic Materials
Basic Rendering Environment
Basic the Rendering Tool
Basic Modeling Using Standard Primitives to be Animated
Basic Animation Using Key Frame Animation

Second Tutorial - Intermediate Modeling; Material; Render and Animation
Intro
Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
Adding a Meshsmooth Modifier
Adding Standard Primitives for Compound Modeling
Intermediate Materials
Adding Boolean's to the Standard Primitives
Putting Scenes Together
Animating Modifiers
Basic of Track View

3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
Intro
Modeling with Splines
Using the Modifier; Lathe
Raytraced Materials
Modeling with the Lofts
Using Primitives to Finish Off
Sub-object Modeling
Sub-object Materials
Intro to Space Warp Animation
Putting Scenes Together
Adding a Bomb Spacewarp
Setting the Start Frame for the Bomb Spacewarp
Setting the Render Scene for Outputting to a AVI
Animating and Rendering a Particle System

Fourth Tutorial - Material Mapping
Intro to Basic Material Mapping Coordinates and Lighting
Basic Planar Mapping Coordinates
Basic Cylindrical Mapping Coordinates
Basic Spherical Mapping Coordinates
Basic Box Mapping Coordinates
Basic Lighting Intro
Using Target Spot Lights
Using Omni Lights and the ActiveShader

3D Studio Max 4 Tutorial Video Information

Product Title: 3D Studio Max 4
Trainer: Adam Beare
Other Training courses by this author
Movie Details: 289 Lessons- Video run time: 7 Hours
Price North America $99.95
Price for Europen Sales £71.95 ( + Vat )
Delivery: 3 working days ( UK / USA and Canada )
Suitable for: Win 95, 98, 2000, NT, XP, Mac OS, OSX

425 In Stock

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  • Unique accelerated learning, master 3D Studio Max 4 in days.
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  • Ideal for single of multi users,
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  • More cost effective than a classroom training course, learn when it suits you.

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