Carrara 6 Tutorial Video

Details

This Carrara 6 tutorial offers users an cost effective way to master this application it days. Presented using narrated QuickTime videos that work on both PC and Mac platforms. This training CD uses practical examples and easy to follow step by step instructions to convey knowledge and accelerate the learning process, users of this training product will benefit from a degree of clarity and retention that other forms of training fail to match. Most of the tutorials are suitable for beginner to intermediate users.
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Carrara 6 Video Training

Contents

All the topics covered by this Carrara 6 Training CD are listed below. The blue links are FREE Demos. Suitable for use on PC or MAC.

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QuicktimeInformation on the free demos.
So you can sample the high quality of this training product we have made available the first free chapters for free. On the purchased product the entire listing below is included. Please note the sound and video quality of the free demos has been compressed for faster internet delivery, the audio and video on the purchased CDs is much higher. In order to play the free demos Apple QuickTime 7 or above is needed if required

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Introduction
 Introduction / Terminology / Scope Demo
 New in Carrara Pro 6 pt. 1 Demo
 New In Carrara Pro 6 pt. 2 Demo

Interface
 Interface Tour Demo
 Room Tour / Assembly pt. 1 Demo
 Room Tour / Assembly pt. 2 Demo
 Room Tour / Model Demo
 Room Tour / Storyboard Demo
 Room Tour / Texture Demo
 Room Tour / Render Demo
 Browser / Content Manager Demo
 General 3D Best Methods Demo
 Preferences Demo

Using The Cameras
 The Three Basic Cameras Demo
 Camera Properties pt. 1 Demo
 Camera Properties pt. 2 Demo
 Using Cameras For Navigating Your 3D Space Demo
 Navigating With Track / Dolly / Pan / Bank Tools Demo
 Advanced Motion Paths For Camera Movement Demo


We hope you enjoyed the free demo movies
above. To watch all this course including the
chapters below please purchase the CD.

Creating Scenes
 Using the Universal Manipulator
 Primitive Objects
 Creating Text Objects
 Formula Objects
 Creating Plants
 Ocean Primitive
 Exploring the Scene Wizard and Browser
 Creating Your Own Carrara Library of Objects
 Importing 3D Models

Managing Scene Elements
 Setting Up a Scene
 Grouping / Nesting and Hotpoints
 Moving / Scaling and Rotating
 Aligning / Duplicating / Distributing and Spacing Objects
 Using the Eye Dropper
 Advanced Scene Management

Lighting a Scene
 Scene Lighting Controls
 Using the Distant Light
 Using the Spot Light pt. 1
 Using the Spot Light pt. 2
 Using the Bulb Light
 Using the Anything Glows Light
 Environment Light Tool
 Using the Shape and Tube Light
 Master Lights
 Moon and Sun Light
 Best Methods For Lighting
 Advanced Special Lighting Effects
 Advanced HDRI and IBL lighting pt. 1
 Advanced HDRI and IBL lighting pt. 2
 Advanced Ambient Occlusion

Modifiers and Behaviors
 Using Modifiers and Behaviors
 Behaviors for Animation pt. 1
 Behaviors for Animation pt. 2

The Carrara 6 Modelers
 Comparing Spline / Vertex and Metaball Modelers

Spline Modeler
 Creating Cross Sections
 Creating a Jet Engine
 Jet Engine Continued
 Advanced Importing From Drawing Programs
 Advanced Additional Imports
 Extrusion Methods pt. 1
 Extrusion Methods pt. 2 (with Compounds)

Vertex Modeler
 Vertex Room Basics
 Selecting Deleting Dissolving
 Polylines Sweeps
 Dynamic Extrusion
 Lathing and Lofting
 Tool Integration / Creasing / Smoothing
 Linking / Polygon Tool / Tesselate and Add Tool
 Boolean
 Cut Tool
 Subdivision Smoothing and Soft Selection
 Symmetry Change and Drawing Plane
 Edge Tools pt. 1
 Edge Tools pt. 2
 Pro Tool Modeling
 Gordon / Coons / Ruled and Double
 Bridge Tool
 Advanced Displacement Painting pt. 1
 Advanced Displacement Painting pt. 2
 Advanced UV Mapping pt. 1
 Advanced UV Mapping pt. 2
 Advanced UV Mapping pt. 3
 Advanced UV Mapping pt. 4
 Advanced UV Mapping pt. 5
 Advanced Morph Targets pt. 1
 Advanced Morph Targets pt. 2

Metaball Modeler
 Using the Metaball Modeler pt. 1
 Using the Metaball Modeler pt. 2

Plant Modeler
 Building Plants pt. 1
 Building Plants pt. 2
 Building Plants pt. 3
 Building Plants pt. 4
 Make a Bush
 Advanced Custom Leaves pt. 1
 Advanced Custom Leaves pt. 2

Creating Terrains and Skies
 Introduction to Terrain Objects
 Creating and Modifying a Terrain
 Using the Map Editor
 Terrain Shader
 Creating Realistic Skies

Hair
 Creating Hair pt. 1
 Creating Hair pt. 2 (Groups)
 Guide Hair and Density
 Guide Hair and Curling
 Guide Hair Addition Draping
 Advanced Domain Selection
 Advanced Symmetry and Hair Groups
 Advanced Resets Styling Drapes
 Advanced PostDrape Styling pt. 1
 Advanced PostDrape Styling pt. 2
 Advanced Shader Control
 Advanced Texture Map Controls

Using the Replicators
 What are the Two Replicators?
 The Replicator pt. 1
 The Replicator pt. 2
 Animated Replicator
 The Surface Replicator pt. 1
 The Surface Replicator pt. 2
 Advanced Shader Map Surface Rep

Using Shaders
 Shader Introduction
 Shader Tree and Basic Shader Functions
 Using the Shader Tree and Applying Shaders
 Mixer
 Multichannel Mixer
 Working With Texture Maps
 Texture Maps / Reference Shader
 Displacement Maps pt. 1
 Displacement Maps pt. 2
 Shader Domains and Layer Lists Domains pt. 1
 Layer List Domains pt. 2
 Layer List Domains pt. 3
 Layer List Domains pt. 4
 Layer List Domains pt. 5
 Translucence
 Subsurface Scattering pt. 1
 Subsurface Scattering pt. 2
 Transparency with Absorbtion pt 1
 Transparency with Absorbtion pt. 2
 Advanced Complex Shader Development
 Advanced Animated Displacement Mapping pt. 1
 Advanced Animated Displacement Mapping pt. 2
 Advanced Refraction and Reflection pt. 1
 Advanced Refraction and Reflection pt. 2
 Advanced The Terrain Shader pt. 1
 Advanced The Terrain Shader pt. 2
 Advanced Elevation controls
 Advanced Shader Plug-ins pt. 1
 Advanced Shader Plug-ins pt. 2

Adding Natural and Environmental Elements
 Using Particles pt. 1
 Using Particles pt. 2
 Using Particles pt. 3
 Advanced Animating Particle Maps
 Fire
 Fountains
 Fog
 Adding Volumetric Clouds

Animating a Scene
 Working With Keyframes
 Tweeners
 Motion Paths
 Using Physics
 Advanced NonLinear Animation
 Advanced Timeline Graph Editor
 Advanced Camera Animation and Effects

Character Animation
 Basic Rigging
 Inverse Kinematics
 Weightmap Painting
 Bones with Symmetry pt. 1
 Bones with Symmetry pt. 2
 Motion for Organics pt. 1
 Motion for Organics pt. 2
 Motion Constraints For Robots
 Advanced Rigging Morph Targets

Rendering
 Best-methods For Rendering pt. 1
 Best-methods For Rendering pt. 2
 Choosing a Render Engine
 Rendering Still Images
 Rendering Animations
 Rendering With Global Illumination
 Ambient Occlusion
 Rendering Irradiance Maps
 Rendering Caustics
 Rendering G-Buffers
 Batch and Network Rendering

Conclusion
 Wrap-Up and Resources
 Contact Information

Carrara 6 Tutorial Video Information

Product Title: Carrara 6
Trainer: Mark Bremmer
Other Training courses by this author
Movie Details: 184 Lessons- Video run time: 19 Hours
Price North America $99.95
Price for Europen Sales £63.96 ( + Vat )
Delivery: 3 working days ( UK / USA and Canada )
Suitable for: Win 95, 98, 2000, NT, XP, Mac OS, OSX

504 In Stock

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